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Tridents

How mcMMO's Tridents skill works. fighting with a trident in melee. Impale bonus damage and Tridents Limit Break, with the real damage formulas, rank thresholds, and XP values, plus the truth about the unfinished trident super ability.

Tridents is one of mcMMO's newer combat skills, covering melee fighting with a trident. It's a lean skill compared to the older ones: it has just two working sub-skills, both of which add damage. You train it by stabbing mobs and players in melee with a trident.

TypeCombat
How you train itDealing melee damage with a trident
Super abilityNone implemented yet (see warning below)
Sub-skillsImpale, Tridents Limit Break
Command/tridents

Type /tridents in-game to see your current Impale bonus and Limit Break damage at your level.

Tridents has no functioning super ability in mcMMO 2.2.054. The code contains a TRIDENTS_SUPER_ABILITY entry, but it's a placeholder: its on/off/refresh messages are all literally "Placeholder", its permission check always returns false, and the in-game locale calls the trident ability "WIP". So despite readying/lowering messages existing for tridents, there is currently no trident super to activate. Treat Tridents as a passive combat skill for now.

Earning XP

Tridents is a combat skill, so XP comes from the melee damage you deal with a trident. mcMMO multiplies the target's lost health by the mob's combat multiplier (from experience.yml) and then by 10:

Tridents XP ≈ damage dealt × (mob Combat Multiplier) × 10

A few of those multipliers (Experience_Values.Combat.Multiplier):

TargetMultiplier
Zombie / Spider / Drowned-tier fodder2.0
Skeleton / Blaze3.0
Creeper / Phantom / Wither Skeleton4.0
Warden6.0
Passive animals1.0
Players (PVP)20 × PVP XP

XP tracks the health the target actually loses (no reward for overkill). With the default combat XP ceiling on, a single hit's damage is capped at 100 for XP.

Throwing your trident is ranged combat. mcMMO's trident skill is built around the melee swing. Bonus damage from Impale and Limit Break is applied on the melee hit path.

Impale: bonus melee damage

Impale is your core passive: it adds flat bonus damage to every trident melee hit. It has 10 ranks.

Bonus damage formula

Impale bonus = Base_Damage + (rank × Rank_Damage_Multiplier)

With the defaults Base_Damage = 1.0 and Rank_Damage_Multiplier = 0.5 (from advanced.yml):

RankUnlocks at (Standard)Unlocks at (RetroMode)Bonus damage
15501.5
2151502.0
3252502.5
4353503.0
5454503.5
6555504.0
7656504.5
8757505.0
9858505.5
1010010006.0
Tridents:
    Impale:
        Base_Damage: 1.0
        Rank_Damage_Multiplier: 0.5

At max rank, Impale adds a flat +6 damage (3 hearts) on top of the trident's normal hit.

Tridents Limit Break: punching through armor

Limit Break is mcMMO's anti-armor scaling, shared in spirit with the other combat skills. It adds flat bonus damage that grows with rank and is tuned to keep tridents threatening against heavily-armored opponents. It has 10 ranks, one every 10 levels (Standard) / 100 levels (RetroMode):

RankUnlocks at (Standard)Unlocks at (RetroMode)
110100
550500
101001000

Bonus damage

Limit Break bonus = rank × armor-quality modifier

The base bonus is your rank (1–10), then scaled by the defender's armor:

Defender armor qualityDamage modifier
≤ 4 (light/none)× 0.25 (−75%)
≤ 8× 0.50 (−50%)
≤ 12× 0.75 (−25%)
13+ (heavy armor)× 1.0 (full)

Against mobs, armor quality is treated as 1000, so the full bonus applies, if PVE Limit Break is enabled.

Limit Break does not boost PVE damage by default. Skills.General.LimitBreak.AllowPVE in advanced.yml is false, so against mobs Limit Break is off unless a server owner enables it. Against players it always applies. The in-game description even says it's "Intended for PVP, up to server settings for whether it will boost damage in PVE."

Commands & permissions

NodeWhat it grants
mcmmo.skills.tridentsUse the Tridents skill at all
mcmmo.commands.tridentsUse the /tridents command
mcmmo.ability.tridents.impaleImpale bonus damage
mcmmo.ability.tridents.tridentslimitbreakTridents Limit Break
mcmmo.ability.tridents.allAll Tridents abilities (parent node)
mcmmo.perks.lucky.tridents"Lucky" perk: ~33.3% better activation odds

The real nodes have no underscores (tridentslimitbreak). See Permissions for the full list.

Quick reference

Sub-skillTriggerMax valueEffect
ImpaleEvery trident melee hit (passive)+6 dmg (rank 10)Flat bonus damage
Tridents Limit BreakHitting a player (passive)rank 10 dmg vs heavy armorAnti-armor bonus damage (PVP by default)
Super abilityNot implemented in 2.2.054 (WIP)

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