Tridents
How mcMMO's Tridents skill works. fighting with a trident in melee. Impale bonus damage and Tridents Limit Break, with the real damage formulas, rank thresholds, and XP values, plus the truth about the unfinished trident super ability.
Tridents is one of mcMMO's newer combat skills, covering melee fighting with a trident. It's a lean skill compared to the older ones: it has just two working sub-skills, both of which add damage. You train it by stabbing mobs and players in melee with a trident.
| Type | Combat |
| How you train it | Dealing melee damage with a trident |
| Super ability | None implemented yet (see warning below) |
| Sub-skills | Impale, Tridents Limit Break |
| Command | /tridents |
Type /tridents in-game to see your current Impale bonus and Limit Break damage at your
level.
Tridents has no functioning super ability in mcMMO 2.2.054. The code contains a
TRIDENTS_SUPER_ABILITY entry, but it's a placeholder: its on/off/refresh messages are
all literally "Placeholder", its permission check always returns false, and the
in-game locale calls the trident ability "WIP". So despite readying/lowering messages
existing for tridents, there is currently no trident super to activate. Treat Tridents as
a passive combat skill for now.
Earning XP
Tridents is a combat skill, so XP comes from the melee damage you deal with a trident.
mcMMO multiplies the target's lost health by the mob's combat multiplier (from
experience.yml) and then by 10:
Tridents XP ≈ damage dealt × (mob Combat Multiplier) × 10A few of those multipliers (Experience_Values.Combat.Multiplier):
| Target | Multiplier |
|---|---|
| Zombie / Spider / Drowned-tier fodder | 2.0 |
| Skeleton / Blaze | 3.0 |
| Creeper / Phantom / Wither Skeleton | 4.0 |
| Warden | 6.0 |
| Passive animals | 1.0 |
| Players (PVP) | 20 × PVP XP |
XP tracks the health the target actually loses (no reward for overkill). With the default combat XP ceiling on, a single hit's damage is capped at 100 for XP.
Throwing your trident is ranged combat. mcMMO's trident skill is built around the melee swing. Bonus damage from Impale and Limit Break is applied on the melee hit path.
Impale: bonus melee damage
Impale is your core passive: it adds flat bonus damage to every trident melee hit. It has 10 ranks.
Bonus damage formula
Impale bonus = Base_Damage + (rank × Rank_Damage_Multiplier)With the defaults Base_Damage = 1.0 and Rank_Damage_Multiplier = 0.5 (from
advanced.yml):
| Rank | Unlocks at (Standard) | Unlocks at (RetroMode) | Bonus damage |
|---|---|---|---|
| 1 | 5 | 50 | 1.5 |
| 2 | 15 | 150 | 2.0 |
| 3 | 25 | 250 | 2.5 |
| 4 | 35 | 350 | 3.0 |
| 5 | 45 | 450 | 3.5 |
| 6 | 55 | 550 | 4.0 |
| 7 | 65 | 650 | 4.5 |
| 8 | 75 | 750 | 5.0 |
| 9 | 85 | 850 | 5.5 |
| 10 | 100 | 1000 | 6.0 |
Tridents:
Impale:
Base_Damage: 1.0
Rank_Damage_Multiplier: 0.5At max rank, Impale adds a flat +6 damage (3 hearts) on top of the trident's normal hit.
Tridents Limit Break: punching through armor
Limit Break is mcMMO's anti-armor scaling, shared in spirit with the other combat skills. It adds flat bonus damage that grows with rank and is tuned to keep tridents threatening against heavily-armored opponents. It has 10 ranks, one every 10 levels (Standard) / 100 levels (RetroMode):
| Rank | Unlocks at (Standard) | Unlocks at (RetroMode) |
|---|---|---|
| 1 | 10 | 100 |
| 5 | 50 | 500 |
| 10 | 100 | 1000 |
Bonus damage
Limit Break bonus = rank × armor-quality modifierThe base bonus is your rank (1–10), then scaled by the defender's armor:
| Defender armor quality | Damage modifier |
|---|---|
| ≤ 4 (light/none) | × 0.25 (−75%) |
| ≤ 8 | × 0.50 (−50%) |
| ≤ 12 | × 0.75 (−25%) |
| 13+ (heavy armor) | × 1.0 (full) |
Against mobs, armor quality is treated as 1000, so the full bonus applies, if PVE
Limit Break is enabled.
Limit Break does not boost PVE damage by default. Skills.General.LimitBreak.AllowPVE
in advanced.yml is false, so against mobs Limit Break is off unless a server owner
enables it. Against players it always applies. The in-game description even says it's
"Intended for PVP, up to server settings for whether it will boost damage in PVE."
Commands & permissions
| Node | What it grants |
|---|---|
mcmmo.skills.tridents | Use the Tridents skill at all |
mcmmo.commands.tridents | Use the /tridents command |
mcmmo.ability.tridents.impale | Impale bonus damage |
mcmmo.ability.tridents.tridentslimitbreak | Tridents Limit Break |
mcmmo.ability.tridents.all | All Tridents abilities (parent node) |
mcmmo.perks.lucky.tridents | "Lucky" perk: ~33.3% better activation odds |
The real nodes have no underscores (tridentslimitbreak). See
Permissions for the full list.
Quick reference
| Sub-skill | Trigger | Max value | Effect |
|---|---|---|---|
| Impale | Every trident melee hit (passive) | +6 dmg (rank 10) | Flat bonus damage |
| Tridents Limit Break | Hitting a player (passive) | rank 10 dmg vs heavy armor | Anti-armor bonus damage (PVP by default) |
| Super ability | — | — | Not implemented in 2.2.054 (WIP) |