Getting Started
A first-time player's guide to mcMMO - skills, experience, super abilities, and the commands you'll actually use.
Welcome to mcMMO! If you've just joined a server that runs it, this page tells you everything you need to start playing. No setup, no items, no special steps - mcMMO watches what you do and rewards it automatically.
What mcMMO actually does
mcMMO adds skills that level up as you play. Mine stone and your Mining skill grows; chop trees and Woodcutting grows; swing a sword and Swords grows. Higher skill levels unlock sub-skills - bonus drops, extra damage, automatic crop replanting, faster mining, and powerful temporary super abilities.
Two things are worth knowing immediately:
- Skills are per-player and automatic. Nothing in your inventory changes. The plugin detects your actions and grants experience (XP) for the matching skill.
- The tool decides the skill. Mining XP only comes from breaking blocks with a pickaxe, Excavation from a shovel, Woodcutting from an axe, Herbalism from crops (a hoe helps). Using the wrong tool gives no XP.
Your very first session
Just play. Within a few actions you'll see XP appear (usually in your action bar or via a small XP bar). To check your progress at any time:
/mcstats(or/stats) - your full skill sheet: every skill, its level, and progress./<skillname>- details for one skill, e.g./mining,/archery,/herbalism. This shows which sub-skills you've unlocked and what they do at your current level.
Focus pays off. Leveling one or two skills at a time reaches the fun unlocks far faster than spreading effort across all of them.
How experience works
- Every skill has its own separate XP pool. Mining XP only counts toward Mining; Archery XP only toward Archery. There is no shared "global" XP.
- Rarer/harder = more XP. In general, uncommon blocks and tougher mobs award more XP
than common ones. Exact values are set per server in
experience.yml. - Power Level is simply the sum of all your skill levels. It's what
/mctopranks by default. By default there is no cap on power level (Power_Level_Cap: 0), though a server can set one.
Child skills: Salvage and Smelting
Two skills never earn XP directly. Their level is the average of two "parent" skills:
| Child skill | Level = average of | So to raise it… |
|---|---|---|
| Salvage | Repair + Fishing | level up Repair and Fishing |
| Smelting | Mining + Repair | level up Mining and Repair |
So if your Repair is 600 and Fishing is 400, your Salvage level is 500. There is no way to "grind" Salvage or Smelting on their own - raise their parents instead.
The official wiki often says to raise "Repair, Fishing and Mining" for both child skills. That's imprecise: Salvage comes from Repair + Fishing, Smelting from Mining + Repair.
Super abilities
Most combat and gathering skills have a super ability: a short, powerful burst on a cooldown. They use a simple ready-then-use flow:
- Hold the matching tool (or empty hand for Unarmed).
- Right-click to ready the ability - you'll get a notification and your tool raises.
- Use the tool right away (break a block, or land a hit) to trigger the burst.
If nothing happens, the ability is on cooldown or you've toggled readying off (see
/mcability below). Some servers require you to sneak + right-click to ready, instead
of a plain right-click - that's the Only_Activate_When_Sneaking setting (off by default).
| Skill | Super ability | How to ready / trigger | Default cooldown |
|---|---|---|---|
| Mining | Super Breaker — faster ore mining, extra drops | Right-click with a pickaxe, then mine | 240s |
| Mining | Blast Mining — detonate TNT remotely for huge ore yields | /blastmining then click the TNT | 60s |
| Excavation | Giga Drill Breaker — instant digging, more treasure | Right-click with a shovel, then dig | 240s |
| Woodcutting | Tree Feller — fell a whole tree at once | Right-click with an axe, then chop | 240s |
| Herbalism | Green Terra — bonus crop yield & replant | Right-click with a hoe, then harvest | 240s |
| Unarmed | Berserk — break weak blocks instantly, bonus melee | Right-click empty-handed, then punch | 240s |
| Axes | Skull Splitter — area-of-effect axe damage | Right-click with an axe, then hit | 240s |
| Swords | Serrated Strikes — AoE damage + bleed | Right-click with a sword, then hit | 240s |
| Archery | Explosive Shot — arrows explode on impact | Fully charge a bow shot | 240s |
When an ability is off cooldown again you'll get a "ready" notification.
These cooldowns are mcMMO's defaults (from config.yml → Abilities.Cooldowns). Your
server may have changed them; check the live value with /mccooldown.
Limit Break (combat)
Each combat skill (Swords, Axes, Archery, Crossbows, Tridents, Maces, Unarmed) has a passive called Limit Break that adds extra damage - scaled up against tougher, high-health targets and in PvP. You don't activate it; it works automatically as the skill levels. See each skill's page for the exact damage numbers.
The commands you'll actually use
| Command | What it does |
|---|---|
/mcstats | Show your full skill sheet. |
/<skillname> | Details for one skill, e.g. /mining, /axes. |
/mctop [skill] | Server leaderboard for a skill, or overall power level. |
/mcrank | Your own rank across every leaderboard. |
/mcability | Toggle ability readying on/off — turn it off while building so you don't trigger abilities by accident. |
/mccooldown | See your remaining super-ability cooldowns. |
/inspect <player> | View another player's skills. |
/party | Open the party system — team up to share XP and items. |
/mcmmo | Plugin info and version. |
The full list (with aliases and admin commands) is on the Commands page.
Quick tips
- Specialize first. Push one or two skills high before branching out.
- Right tool, every time. Wrong tool = zero XP.
- Toggle abilities off while building with
/mcabilityto avoid accidental Tree Feller or Berserk. - Read your skill pages.
/<skillname>in-game, and the per-skill wiki pages, list every sub-skill, unlock level, and drop chance.