HyronicHyronic Mcmmo Docs

Getting Started

A first-time player's guide to mcMMO - skills, experience, super abilities, and the commands you'll actually use.

Welcome to mcMMO! If you've just joined a server that runs it, this page tells you everything you need to start playing. No setup, no items, no special steps - mcMMO watches what you do and rewards it automatically.

What mcMMO actually does

mcMMO adds skills that level up as you play. Mine stone and your Mining skill grows; chop trees and Woodcutting grows; swing a sword and Swords grows. Higher skill levels unlock sub-skills - bonus drops, extra damage, automatic crop replanting, faster mining, and powerful temporary super abilities.

Two things are worth knowing immediately:

  • Skills are per-player and automatic. Nothing in your inventory changes. The plugin detects your actions and grants experience (XP) for the matching skill.
  • The tool decides the skill. Mining XP only comes from breaking blocks with a pickaxe, Excavation from a shovel, Woodcutting from an axe, Herbalism from crops (a hoe helps). Using the wrong tool gives no XP.

Your very first session

Just play. Within a few actions you'll see XP appear (usually in your action bar or via a small XP bar). To check your progress at any time:

  • /mcstats (or /stats) - your full skill sheet: every skill, its level, and progress.
  • /<skillname> - details for one skill, e.g. /mining, /archery, /herbalism. This shows which sub-skills you've unlocked and what they do at your current level.

Focus pays off. Leveling one or two skills at a time reaches the fun unlocks far faster than spreading effort across all of them.

How experience works

  • Every skill has its own separate XP pool. Mining XP only counts toward Mining; Archery XP only toward Archery. There is no shared "global" XP.
  • Rarer/harder = more XP. In general, uncommon blocks and tougher mobs award more XP than common ones. Exact values are set per server in experience.yml.
  • Power Level is simply the sum of all your skill levels. It's what /mctop ranks by default. By default there is no cap on power level (Power_Level_Cap: 0), though a server can set one.

Child skills: Salvage and Smelting

Two skills never earn XP directly. Their level is the average of two "parent" skills:

Child skillLevel = average ofSo to raise it…
SalvageRepair + Fishinglevel up Repair and Fishing
SmeltingMining + Repairlevel up Mining and Repair

So if your Repair is 600 and Fishing is 400, your Salvage level is 500. There is no way to "grind" Salvage or Smelting on their own - raise their parents instead.

The official wiki often says to raise "Repair, Fishing and Mining" for both child skills. That's imprecise: Salvage comes from Repair + Fishing, Smelting from Mining + Repair.

Super abilities

Most combat and gathering skills have a super ability: a short, powerful burst on a cooldown. They use a simple ready-then-use flow:

  1. Hold the matching tool (or empty hand for Unarmed).
  2. Right-click to ready the ability - you'll get a notification and your tool raises.
  3. Use the tool right away (break a block, or land a hit) to trigger the burst.

If nothing happens, the ability is on cooldown or you've toggled readying off (see /mcability below). Some servers require you to sneak + right-click to ready, instead of a plain right-click - that's the Only_Activate_When_Sneaking setting (off by default).

SkillSuper abilityHow to ready / triggerDefault cooldown
MiningSuper Breaker — faster ore mining, extra dropsRight-click with a pickaxe, then mine240s
MiningBlast Mining — detonate TNT remotely for huge ore yields/blastmining then click the TNT60s
ExcavationGiga Drill Breaker — instant digging, more treasureRight-click with a shovel, then dig240s
WoodcuttingTree Feller — fell a whole tree at onceRight-click with an axe, then chop240s
HerbalismGreen Terra — bonus crop yield & replantRight-click with a hoe, then harvest240s
UnarmedBerserk — break weak blocks instantly, bonus meleeRight-click empty-handed, then punch240s
AxesSkull Splitter — area-of-effect axe damageRight-click with an axe, then hit240s
SwordsSerrated Strikes — AoE damage + bleedRight-click with a sword, then hit240s
ArcheryExplosive Shot — arrows explode on impactFully charge a bow shot240s

When an ability is off cooldown again you'll get a "ready" notification.

These cooldowns are mcMMO's defaults (from config.ymlAbilities.Cooldowns). Your server may have changed them; check the live value with /mccooldown.

Limit Break (combat)

Each combat skill (Swords, Axes, Archery, Crossbows, Tridents, Maces, Unarmed) has a passive called Limit Break that adds extra damage - scaled up against tougher, high-health targets and in PvP. You don't activate it; it works automatically as the skill levels. See each skill's page for the exact damage numbers.

The commands you'll actually use

CommandWhat it does
/mcstatsShow your full skill sheet.
/<skillname>Details for one skill, e.g. /mining, /axes.
/mctop [skill]Server leaderboard for a skill, or overall power level.
/mcrankYour own rank across every leaderboard.
/mcabilityToggle ability readying on/off — turn it off while building so you don't trigger abilities by accident.
/mccooldownSee your remaining super-ability cooldowns.
/inspect <player>View another player's skills.
/partyOpen the party system — team up to share XP and items.
/mcmmoPlugin info and version.

The full list (with aliases and admin commands) is on the Commands page.

Quick tips

  • Specialize first. Push one or two skills high before branching out.
  • Right tool, every time. Wrong tool = zero XP.
  • Toggle abilities off while building with /mcability to avoid accidental Tree Feller or Berserk.
  • Read your skill pages. /<skillname> in-game, and the per-skill wiki pages, list every sub-skill, unlock level, and drop chance.

Where to go next

On this page