Taming
How mcMMO's Taming skill works. Call of the Wild summons, Beast Lore, Gore, Sharpened Claws, Thick Fur, Shock Proof, Holy Hound, Environmentally Aware, Fast Food Service, and Pummel, with the real costs, modifiers, and XP values.
Taming is mcMMO's pet skill. It makes your wolves (and summoned pets) tougher, deadlier, and smarter, lets you summon animals on demand, and gives you a tool to inspect tamed creatures. Almost every bonus applies to your tamed wolves while they fight for you. Taming is the one combat skill you mostly level by taming animals, not swinging a weapon.
| Type | Pet / companion (passive bonuses) |
| How you train it | Taming animals; your wolves dealing damage |
| Super ability | None (Call of the Wild is an active summon, not a timed super) |
| Sub-skills | Beast Lore, Call of the Wild, Gore, Sharpened Claws, Environmentally Aware, Thick Fur, Holy Hound, Shock Proof, Fast Food Service, Pummel |
| Command | /taming |
Type /taming in-game to see which bonuses you've unlocked and your current Gore chance.
How you earn XP
Taming has two XP sources:
1. Taming animals. When you tame a creature, you get a flat XP reward based on the
species (experience.yml → Taming.Animal_Taming):
| Animal | XP |
|---|---|
| Wolf | 250 |
| Goat | 250 |
| Cat / Ocelot | 500 |
| Axolotl | 600 |
| Frog | 900 |
| Horse / Donkey / Mule / Skeleton Horse / Zombie Horse | 1000 |
| Fox / Panda | 1000 |
| Parrot | 1100 |
| Llama | 1200 |
| Camel | 1300 |
| Sniffer | 1500 |
| Bee | 100 |
2. Your wolves dealing damage. When a wolf you own hurts something, you earn Taming XP from the damage it deals, at a 3× multiplier:
Taming XP from wolf attacks = damage dealt × (per-mob value × 10) × 3Summoned pets (Call of the Wild) give no combat XP. Mobs you damage with COTW-summoned wolves are flagged so they award zero XP. To farm Taming XP through combat, use wolves you tamed yourself.
Beast Lore: inspecting animals
Beast Lore is the inspection tool. Hold a bone and left-click a tamed wolf, cat, horse, or other tameable to read out its stats: owner, current/max health, and (for horses, mules, and donkeys) movement speed and jump strength.
| Mode | Unlocks at |
|---|---|
| Standard | 1 |
| RetroMode | 1 |
This is purely informational: it deals no damage and has no cooldown.
Call of the Wild: summoning pets
Call of the Wild lets you summon a wolf, ocelot/cat, or horse by spending items. Sneak and left-click while holding the right summoning item.
| Mode | Unlocks at |
|---|---|
| Standard | 1 |
| RetroMode | 1 |
Costs and limits
| Pet | Item | Cost | Summoned | Lifespan | Max at once |
|---|---|---|---|---|---|
| Wolf | Bone | 10 | 1 | 240s | 2 |
| Ocelot / Cat | Cod | 10 | 1 | 240s | 1 |
| Horse | Apple | 10 | 1 | 240s | 1 |
When you summon, mcMMO removes the item cost from the stack in your hand. If you try to summon more than the per-player limit, it refuses and tells you the cap. Summoned pets despawn after their lifespan (240 seconds by default).
Summoned horses get randomized color, style, and a jump strength clamped between
MinHorseJumpStrength (0.7) and MaxHorseJumpStrength (2.0). Summoned wolves spawn with
20 health; summoned horses get 15–30 health.
All of the costs, items, lifespans, and limits above are configurable per-pet in
config.yml under Skills.Taming.Call_Of_The_Wild.
Wolf combat bonuses
These bonuses apply to your tamed wolves while they fight. Each is a simple unlock with a fixed effect (no chance roll), except where noted.
Sharpened Claws: bonus wolf damage
| Mode | Unlocks at | Effect |
|---|---|---|
| Standard | 75 | +2.0 damage to wolf attacks |
| RetroMode | 750 | +2.0 damage to wolf attacks |
Taming:
SharpenedClaws:
Bonus: 2.0Gore: critical wolf strike
Gore is described in-game as a critical strike that applies Rupture. In practice it multiplies your wolf's hit by the Gore modifier (2.0), adding +100% bonus damage.
| Mode | Unlocks at |
|---|---|
| Standard | 15 |
| RetroMode | 150 |
Taming:
Gore:
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
Modifier: 2.0Gore's chance and bleed don't behave the way the tooltip claims in mcMMO 2.2.054.
The /taming command shows a "Gore Chance" that scales up to 100% at level 100, and the
description says it "applies Rupture." In the actual combat code, however, Gore is applied
to every qualifying wolf hit once unlocked (there is no chance roll in the attack
path), and it does not apply a Rupture bleed; it only adds the flat ×2 damage. Treat
the displayed Gore Chance as cosmetic and the Rupture text as not wired up in this version.
Pummel: knockback
Pummel gives wolf attacks a chance to knock the target back (a hard shove in the wolf's facing direction).
| Mode | Unlocks at |
|---|---|
| Standard | 20 |
| RetroMode | 200 |
The chance is a flat 10% per qualifying wolf hit (Pummel.Chance: 10.0).
Fast Food Service: lifesteal for wolves
When your wolf lands a hit, Fast Food Service gives it a chance to heal itself by the damage it dealt.
| Mode | Unlocks at | Heal chance |
|---|---|---|
| Standard | 20 | 50% |
| RetroMode | 200 | 50% |
Taming:
FastFoodService:
Chance: 50.0The heal is capped at the wolf's max health, so it can't overheal.
Wolf defensive bonuses
These reduce or redirect incoming damage to your tamed wolves.
Environmentally Aware
| Mode | Unlocks at |
|---|---|
| Standard | 10 |
| RetroMode | 100 |
Tamed wolves become smart about hazards:
- Fall damage is fully cancelled.
- Fire, lava, and hot-floor damage that would not kill the wolf causes it to instantly teleport to your side instead, and you get a warning message.
Thick Fur
| Mode | Unlocks at | Effect |
|---|---|---|
| Standard | 25 | Melee/projectile damage ÷ 2; fire immunity |
| RetroMode | 250 | Same |
Thick Fur halves physical (entity attack and projectile) damage to the wolf and extinguishes any fire ticks (the wolf takes no burning damage). If the halved damage rounds down to zero, the hit is cancelled entirely.
Taming:
ThickFur:
Modifier: 2.0Holy Hound
| Mode | Unlocks at |
|---|---|
| Standard | 35 |
| RetroMode | 350 |
Holy Hound turns magic-type damage into healing: instead of taking Magic, Poison, or Wither damage, the wolf is healed by that amount (capped at max health). Holy Hound shares its unlock check with Environmentally Aware in code, but uses its own permission node.
Shock Proof
| Mode | Unlocks at | Effect |
|---|---|---|
| Standard | 50 | Explosion/lightning damage ÷ 6 |
| RetroMode | 500 | Same |
Shock Proof divides explosion and lightning damage to your wolf by 6 (an ~83% reduction). If that rounds to zero, the hit is cancelled.
Taming:
ShockProof:
Modifier: 6.0Commands & permissions
| Node | What it grants |
|---|---|
mcmmo.skills.taming | Use the Taming skill at all |
mcmmo.commands.taming | Use the /taming command |
mcmmo.ability.taming.beastlore | Beast Lore |
mcmmo.ability.taming.callofthewild | Call of the Wild (parent of the three below) |
mcmmo.ability.taming.callofthewild.wolf | Summon wolves |
mcmmo.ability.taming.callofthewild.ocelot | Summon ocelots/cats |
mcmmo.ability.taming.callofthewild.horse | Summon horses |
mcmmo.ability.taming.gore | Gore |
mcmmo.ability.taming.sharpenedclaws | Sharpened Claws |
mcmmo.ability.taming.pummel | Pummel |
mcmmo.ability.taming.fastfoodservice | Fast Food Service |
mcmmo.ability.taming.environmentallyaware | Environmentally Aware |
mcmmo.ability.taming.thickfur | Thick Fur |
mcmmo.ability.taming.holyhound | Holy Hound |
mcmmo.ability.taming.shockproof | Shock Proof |
mcmmo.ability.taming.all | All Taming sub-skills (parent node) |
mcmmo.perks.lucky.taming | "Lucky" perk: ~33.3% better activation odds |
The official wiki writes these nodes with underscores (e.g. beast_lore,
call_of_the_wild, sharpened_claws). The real nodes have no underscores:
mcmmo.ability.taming.beastlore, mcmmo.ability.taming.sharpenedclaws, and so on. See
Permissions for the full list.
Quick reference
| Sub-skill | Unlocks (Standard) | Effect |
|---|---|---|
| Beast Lore | 1 | Bone + left-click to inspect a pet's stats |
| Call of the Wild | 1 | Sneak + left-click: summon Wolf (10 bone), Cat (10 cod), Horse (10 apple) |
| Gore | 15 | Wolf hits deal ×2 damage (applies on every hit; see warning) |
| Pummel | 20 | 10% chance for wolves to knock targets back |
| Fast Food Service | 20 | 50% chance for wolves to heal by damage dealt |
| Environmentally Aware | 10 | No fall damage; wolves teleport away from fire/lava |
| Thick Fur | 25 | Halves physical damage; fire immunity |
| Holy Hound | 35 | Magic/Poison/Wither heals the wolf |
| Shock Proof | 50 | Explosion/lightning damage ÷ 6 |
| Sharpened Claws | 75 | +2.0 wolf attack damage |