Maces
How mcMMO's Maces skill works. Crush bonus damage, Cripple slowness, and Maces Limit Break for PvP, with the real damage numbers, chances, slowness durations and XP rules.
Maces is one of mcMMO's newer combat skills, built around the vanilla mace weapon. You train it by hitting enemies with a mace, and it pays you back with flat bonus damage (Crush), a chance to slow your target (Cripple), and a PvP-focused Limit Break that ramps up your damage against lightly-armoured opponents.
Maces has no left-click super ability: it's a pure combat skill whose sub-skills all trigger automatically when you land hits.
| Type | Combat (no super ability) |
| How you train it | Dealing damage with a mace |
| Sub-skills | Crush, Cripple, Maces Limit Break |
| Tool | Mace |
| Command | /maces |
Earning XP
You earn Maces XP from the damage you deal to mobs and players with a mace, the same way the
other combat skills work. Each mob type carries an XP multiplier (Combat.Multiplier in
experience.yml). Tough mobs like the Warden (×6), Wither Skeleton (×4) and Creeper (×4) are
worth far more per point of damage than passive animals (×1).
Combat XP is capped per hit by ExploitFix.Combat.XPCeiling (default damage limit 100),
and XP from mob-spawner, egg-spawned and bred mobs is zeroed out by default to stop farms.
Crush: bonus damage
Crush adds flat bonus damage to every mace hit. The bonus is a base amount plus a per-rank amount:
Crush bonus = Base_Damage + (rank × Rank_Damage_Multiplier)With the default tuning (advanced.yml):
Maces:
Crush:
Base_Damage: 0.5
Rank_Damage_Multiplier: 1.0So Crush adds 0.5 + rank extra damage:
| Rank | Standard level | RetroMode level | Bonus damage |
|---|---|---|---|
| 1 | 10 | 100 | +1.5 |
| 2 | 25 | 250 | +2.5 |
| 3 | 75 | 750 | +3.5 |
| 4 | 90 | 900 | +4.5 |
The Crush bonus is scaled by your attack strength. Spamming attacks before the vanilla
attack cooldown recharges reduces the bonus, the same as vanilla critical damage. (This can be
disabled server-side with Skills.General.Attack_Cooldown.Adjust_Skills_For_Attack_Cooldown.)
Cripple: slowing your target
Cripple gives a chance, on hit, to apply Slowness to your target. The chance per hit depends on your Cripple rank (and is also scaled by your attack strength):
Cripple chance = rank chance × attack strength| Rank | Standard level | RetroMode level | Base chance |
|---|---|---|---|
| 1 | 5 | 50 | 10% |
| 2 | 20 | 200 | 15% |
| 3 | 40 | 400 | 20% |
| 4 | 80 | 800 | 33% |
When Cripple lands:
| Target | Slowness duration | Slowness level |
|---|---|---|
| Players | 1.0 second (20 ticks) | Slowness II |
| Mobs | 1.5 seconds (30 ticks) | Slowness III |
(In code, the slowness amplifier is 1 for players and 2 for mobs; Minecraft amplifiers are zero-indexed, so that's Slowness II and Slowness III respectively.)
Cripple won't apply if the target is already slowed, and it only rolls when the hit doesn't kill the target. These durations and amplifiers are currently hard-coded and not configurable.
Maces Limit Break
Maces Limit Break is a PvP-oriented sub-skill that adds bonus damage scaling with its rank, but the more armour your target is wearing, the less it adds. It unlocks in 10 ranks:
| Rank | Standard level | RetroMode level |
|---|---|---|
| 1 | 10 | 100 |
| 2 | 20 | 200 |
| 3 | 30 | 300 |
| 4 | 40 | 400 |
| 5 | 50 | 500 |
| 6 | 60 | 600 |
| 7 | 70 | 700 |
| 8 | 80 | 800 |
| 9 | 90 | 900 |
| 10 | 100 | 1000 |
The raw bonus equals your rank, then it's cut down based on the total armour quality of the defending player:
| Defender's total armour quality | Damage applied |
|---|---|
| ≤ 4 (e.g. mostly leather) | 25% of rank (75% nerf) |
| ≤ 8 | 50% of rank (50% nerf) |
| ≤ 12 | 75% of rank (25% nerf) |
| 13+ (heavy armour) | full rank |
So Limit Break punishes lightly-armoured opponents the least and rewards you for breaking through heavier armour. At rank 10 against a fully-armoured target it adds up to +10 raw damage (before attack-strength scaling).
Limit Break is PvP-only by default. Against mobs (PVE) it does nothing unless the server
enables Skills.General.LimitBreak.AllowPVE: true in advanced.yml (default false). When
PVE is allowed, mobs are treated as max armour quality, so Limit Break applies its full
per-rank bonus against them.
Commands & permissions
| Node | What it grants |
|---|---|
mcmmo.skills.maces | Use the Maces skill at all |
mcmmo.commands.maces | Use the /maces command |
mcmmo.ability.maces.crush | Crush bonus damage |
mcmmo.ability.maces.cripple | Cripple slowness |
mcmmo.ability.maces.maceslimitbreak | Maces Limit Break |
mcmmo.ability.maces.all | All Maces sub-skills |
mcmmo.perks.lucky.maces | "Lucky" perk: ~33.3% better activation odds |
See Permissions for the full list and how to assign them.
Quick reference
| Sub-skill | Type | Unlock (Std / Retro) | Effect |
|---|---|---|---|
| Crush | Passive | 10 / 100 (4 ranks) | +1.5 to +4.5 flat damage per hit (0.5 + rank) |
| Cripple | Passive | 5 / 50 (4 ranks) | 10%–33% to apply Slowness: 1.0 s Slowness II vs players, 1.5 s Slowness III vs mobs |
| Maces Limit Break | Passive | 10 / 100 (10 ranks) | Up to +10 raw damage, reduced by target armour; PvP-only by default |