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Axes

How mcMMO's Axes skill works. Axe Mastery, Critical Strikes, Armor Impact, Greater Impact and the Skull Splitter super ability, plus Axes Limit Break for PVP, with the real damage numbers, chances, and XP formulas.

Axes turns your axe into a serious weapon. On top of vanilla axe damage you get a flat damage bonus that grows as you level, a chance to land double-damage critical hits, the ability to grind down enemy armor, big knockback against unarmored foes, and an on-demand area-of-effect super ability for clearing crowds.

You train Axes by hitting mobs and players with an axe. The more you fight with one, the higher your Axes level and the stronger every sub-skill below becomes.

TypeCombat (has a super ability)
How you train itDealing damage to mobs/players with an axe
Super abilitySkull Splitter
Sub-skillsAxe Mastery, Critical Strikes, Armor Impact, Greater Impact, Skull Splitter, Axes Limit Break
Command/axes

Type /axes in-game to see your current bonus damage, crit chance, and Skull Splitter duration at your level.

Axe Mastery: flat bonus damage

Axe Mastery is a passive that simply adds flat damage to every axe hit. It has 4 ranks, and each rank you own adds a fixed amount of damage.

bonus damage = rank × RankDamageMultiplier   (RankDamageMultiplier = 1.0)

With the default multiplier of 1.0, you get +1 damage per rank, up to +4 damage at rank 4.

RankStandard levelRetroMode levelBonus damage
1550+1
210100+2
315150+3
420200+4

The in-game guide text is out of date here. It claims the bonus "increases by 1 every 50 levels, up to a cap of 4 extra damage at level 200". That describes RetroMode levels. On a Standard server the four ranks unlock at levels 5, 10, 15 and 20, so you reach the full +4 bonus by level 20.

Critical Strikes: double damage hits

Critical Strikes gives every axe swing a passive chance to land a critical hit. A crit multiplies the hit's damage:

  • vs mobs (PVE): damage × 2.0
  • vs players (PVP): damage × 1.5

Your chance to crit

The chance scales linearly with your Axes level until it caps out:

ModeMaxes out at levelChance per levelMaximum chance
Standard100+0.375%37.5%
RetroMode1000+0.0375%37.5%

So a level 50 Standard player crits about 18.75% of the time, and a level 100 player hits the 37.5% cap (a little better than 1 in 3 swings).

Axes:
    CriticalStrikes:
        ChanceMax: 37.50
        MaxBonusLevel:
            Standard: 100
            RetroMode: 1000
        PVP_Modifier: 1.5
        PVE_Modifier: 2.0

The in-game guide text understates this badly. It says "every 2 skill levels awards a 0.1% chance," which would cap at only ~5%. The real 2.2.054 config caps Critical Strikes at 37.5%. The code is what matters; the guide is wrong.

Critical Strikes (like all combat RNG in mcMMO) is also scaled by your attack strength. Spamming attacks before the vanilla cooldown refills lowers your effective crit chance for that swing.

Armor Impact: shatter their armor

Armor Impact has a passive chance, only when your target is wearing armor, to deal extra durability damage to a random piece of their armor. It doesn't add to your hit's health damage. It wears their gear out faster.

Activation chance

Armor Impact uses a fixed activation chance (it does not scale with level):

Axes:
    ArmorImpact:
        Chance: 25.0          # 25% chance per qualifying hit
        DamagePerRank: 6.5    # durability damage per rank

So each hit against an armored target has a flat 25% chance to trigger.

How much durability it removes

The amount of durability damage scales with your Armor Impact rank (20 ranks):

durability damage = DamagePerRank × rank   (DamagePerRank = 6.5)
RankStandard levelRetroMode levelDurability damage
1116.5
52525032.5
105050065
201001000130

The higher your rank, the faster you grind enemy armor to dust.

Greater Impact: knockback vs unarmored foes

Greater Impact is the flip side of Armor Impact: it only triggers when your target is not wearing any armor. On a hit it sends them flying and deals bonus damage.

Axes:
    GreaterImpact:
        Chance: 25.0             # 25% chance per qualifying hit
        KnockbackModifier: 1.5   # velocity multiplier (Knockback II-like launch)
        BonusDamage: 2.0         # extra raw damage
  • Chance: a flat 25% on every hit against an unarmored target (does not scale with level; it unlocks at Axes level 25 Standard / 250 RetroMode and is the same strength forever after).
  • Effect: launches the target with a strong knockback (velocity × 1.5) and deals an extra 2 damage (1 heart).

Skull Splitter: the super ability

Skull Splitter is the Axes super ability. While active, your axe hits deal area-of-effect damage to nearby enemies, perfect for clearing piles of mobs.

How to activate it

  1. Make sure you have at least Axes level 5 (Standard) / 50 (RetroMode). That's when Skull Splitter unlocks.
  2. Right-click while holding an axe to "ready" it (you'll see You ready your Axe).
  3. Hit a mob or player within a short window and Skull Splitter activates.

By default you can ready an ability with a right-click. Server owners can require sneaking instead (Only_Activate_When_Sneaking in config.yml).

Duration

The duration grows with your Axes level using mcMMO's standard super-ability formula:

duration (seconds) = 2 + (skill level ÷ IncreaseLevel)
ModeIncreaseLevelLength capMax duration
Standard5 (every 5 levels = +1s)level 10022 seconds
RetroMode50 (every 50 levels = +1s)level 100022 seconds

So a level 50 Standard player gets 2 + 50/5 = 12 seconds, and at level 100+ you reach the 22-second cap.

AoE damage dealt

While Skull Splitter is active, each hit also damages other nearby enemies for a portion of the damage you dealt to your main target:

AoE damage = (damage to main target ÷ DamageModifier) × attack strength
           = damage ÷ 2 × attack strength   (DamageModifier = 2.0)

In short, splash targets take half of what your primary target took (scaled by your attack strength).

Cooldown

Cooldown240 seconds (4 minutes)
Abilities:
    Cooldowns:
        Skull_Splitter: 240

Cooldowns can be reduced by the various mcmmo.perks.cooldowns.* perks. The Max_Seconds.Skull_Splitter: 0 setting means there is no separate hard cap on duration beyond the level formula above.

Axes Limit Break: PVP damage

Limit Break is a sub-skill aimed squarely at PVP. It adds flat raw damage on top of your hit, scaling with rank (10 ranks). By default it only works against players; it applies to mobs only if the server enables Skills.General.LimitBreak.AllowPVE.

The formula

The raw bonus damage equals your Limit Break rank, but it is reduced based on how good the defender's armor is:

raw bonus = rank, then reduced by the defender's total armor quality:
  armor quality ≤ 4   →  × 0.25  (75% reduction)
  armor quality ≤ 8   →  × 0.50  (50% reduction)
  armor quality ≤ 12  →  × 0.75  (25% reduction)
  armor quality > 12  →  × 1.00  (no reduction - full bonus)

Against mobs (when PVE is enabled) the target is treated as "armor quality 1000," meaning the full rank bonus applies. The idea: Limit Break hits hardest against well-armored, high-tier opponents, which is where you most need to "break your limit."

RankStandard levelRetroMode levelMax raw bonus (vs heavy armor)
110100+1
550500+5
101001000+10

Earning XP

Axes XP comes from damage you deal with an axe. The damage is multiplied by the target's combat XP multiplier from experience.yml (the Experience_Values.Combat.Multiplier table, e.g. most animals are 1.0, creepers 4.0, the Warden 6.0).

A few things to know:

  • XP is based on damage dealt, so harder-hitting blows and tougher mobs pay more.
  • The ExploitFix.Combat.XPCeiling (default 100) caps the damage counted per hit, so one massive hit can't pay out unbounded XP.
  • XP from mobs that didn't spawn naturally (spawner mobs, eggs, nether-portal spawns) is multiplied by 0 by default, so farms built on those give no Axes XP.

Commands & permissions

NodeWhat it grants
mcmmo.skills.axesUse the Axes skill at all
mcmmo.commands.axesUse the /axes command
mcmmo.ability.axes.axemasteryAxe Mastery
mcmmo.ability.axes.criticalstrikesCritical Strikes
mcmmo.ability.axes.armorimpactArmor Impact
mcmmo.ability.axes.greaterimpactGreater Impact
mcmmo.ability.axes.skullsplitterSkull Splitter super ability
mcmmo.ability.axes.axeslimitbreakAxes Limit Break
mcmmo.ability.axes.allAll Axes sub-skills (parent of the above)
mcmmo.perks.lucky.axes"Lucky" perk: ~33.3% better activation odds

Note that the real permission nodes have no underscores (e.g. criticalstrikes, not critical_strikes). See Permissions for the full list and how to assign them.

Quick reference

Sub-skillTriggerMax chance / valueEffect
Axe MasteryEvery axe hit+4 damage (rank 4)Flat bonus damage
Critical StrikesEvery axe hit37.5% (level 100)×2.0 PVE / ×1.5 PVP damage
Armor ImpactHit an armored target25% (flat)Up to 130 armor durability damage (rank 20)
Greater ImpactHit an unarmored target25% (flat)+2 damage and strong knockback
Skull SplitterReady axe, then hit22 s duration (cap)AoE: half your hit to nearby foes; 240 s cooldown
Axes Limit BreakPVP hit (PVE if enabled)+10 raw (rank 10)Bonus damage vs armored foes

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