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chat.yml

Party-chat and admin-chat channel behavior, enable/disable, display names, console echo, and spy defaults.

chat.yml controls mcMMO's two chat channels (party and admin): whether each is enabled, whether display names are used, whether messages echo to console, and whether chat-spy starts on for permitted players.

The look of chat (prefixes, colors, formatting) is not set here. It lives in the locale files. See Locale and search the master text file for chat.

Default chat.yml

Full default file shipped with mcMMO 2.2.054:

# Settings for the chat channels in mcMMO
Chat:
    # Turn this off if you don't want mcMMO to process any chat (such as party chat or admin chat)
    Enable: true
    Channels:
        Party:
            # Enable or disable party chat
            Enable: true
            # Whether to use the current display name of a player
            Use_Display_Names: true
            Send_To_Console: true
            Spies:
                # Whether players with the chat spy permission join the server with chat spying toggled on
                Automatically_Enable_Spying: false
        Admin:
            Send_To_Console: true
            # Enable or disable admin chat
            Enable: true
            # Whether to use the current display name of a player
            Use_Display_Names: true
# CUSTOMIZATION INFORMATION
# If you want to customize the look and feel of chat channels, that is handled through localization which is configurable
# You can find information on how to handle that in the link below
# https://mcmmo.org/wiki/Locale
# When editing the locale for chat, do a search in the master text file (your local locale override file is empty at first, read the wiki article above) for "chat" and that should lead you right to the locale entries related to chat

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